After sucessfully implementing the trail rendering patterns and the dragon enemy type. I began to play the game. Objects were responding to the song as planned, the visual elements too. However there are no gameplay changes that are affected by the song. Another issue was that there was too much visual information (or at least the visuals were becoming too contrasting, something to playtest).
A playtest had been conducted. This was still at the early stage of the game, but there were enough elements to test out.

Playtesting
Testing was done with one participant. They were encouraged to voice their reactions/thoughts as they played. They said that there was no purpose to the game. Liked the use of colours however did comment on how it was too strong for sensitive eyes (suggested a setting for turning on/off those things/static option). Too many things going on in the scene. What’s the point of the diamonds, they don’t change anything. Had difficulty with the jumping function.
I will begin by addressing the diamond collectibles. For one thing they do not have any additional feedback for collection. The player does not know how many are being collected either so this could be addressed in a UI Counter system. The problem with purpose cannot be quite addressed yet as it is still early in the game. Although we can address the fact that the objective is not apparent, at the moment the player can only explore their immediate surroundings. Visual overload is a problem that may need addressing. While there is a lot on the screen, I imagine a solution would be to use a more compliant set of colours for the assets another solution would be to minimise some of the effects of the assets.
Wednesday meeting
Wednesday meeting with Arthur, again discussed the state of the game and discussed possible ideas to implement. The main issue we decided was that the level needed extending. Arthur proposed the idea of making a vertical moving level. That is the player would move upward. As such I began to implement this with a double jump to aid in that. The camera was also adjusted with blockers to aid in this. Hani and Kevin elected not to join. Instead they felt more comfortable with communicating on whatsapp, as such we made the meeting viewable and downloadable. We also always update them with messages and should we have questions or requests we send them a message in Whatsapp.