Project Epsilon Dev log pt.5: Collaborative approach

The project is going fairly well, however I want to reassess and understand if the current approach is suitable or could be better. This is in part to identify the best appraoches to collaboration with people outside of my field. If not I would see what can be learned from the below sources. In John …

Project Epsilon Dev log pt. 4: First playtest

After sucessfully implementing the trail rendering patterns and the dragon enemy type. I began to play the game. Objects were responding to the song as planned, the visual elements too. However there are no gameplay changes that are affected by the song. Another issue was that there was too much visual information (or at least …

Project Epsilon Dev log pt.3: SDLC Case study

On wednesday we again met up to review our progress so far. It was just me and Arthur, we looked at what had been added to the game. This is specifically additional visual elements like the rising volume cloud bars (implemented by Hani). I had also implemented a floating dragon prefab, a series of sprites …

Project Epsilon Dev log pt.2: Aims and Audio Detection

A prototype had been developed. This was accomplished in two stages. Hani had already begun working on a prototype level, this was produced using downloaded assets from the unity store. Hani wanted to see if the audio detection algorithm can be used for our purposes. He showed us that it was indeed usable. Because we …

Project Epsilon Dev log Pt.1: Initial meeting and ideas

Project Epsilon and team After examining the padlet for potential projects. I discovered Hani Malcolm Ibrahim’s Project Epsilon, the concept involves the use of audio detection to affect the game in some way. The team we currently have is myself, Hani Malcolm Ibrahim and Kevin Halomoan. This warranted further discussion but we primarily used whatsapp …